Filed under: irrlicht

Shadow Racer, STK, Rage expo etc

Some time ago i started my game project for shadow racer. I looked to release a nice playable demo by rage expo 2009. Well crazy enough, thats a month away. This doesnt change my time line much as i was planning this all along, its mainly down to assets for the demo. This is always the hardest part. Another note, SuperTuxKart is using irrlicht and they are doing an amazing Job. Get the game and the info for free from : http://supertuxkart.blogspot.com/ Theres a little of this and that going on around too. Ill post more info soon but for now :
And lastly , Oh, sleeper 's new album kicks a huge amount of ass. Worth buying twice imo. http://www.solidstaterecords.com/promo/168/
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Sirrf 0.2.1 Released

0.2.1 is here, 9 days later the simple irrlicht framework team re-emerges with a feature and bug release. Some bugs have been fixed and some new features introduced, the changes include : * Script-side GameStates: It is now truely possible to derive from the GameState class (through CGameState) in scripts. A bug in previous versions prevented this, but this bug has now been fixed. * Script-side Components: EntityComponent can be derived from script-side (through CEntityComponent), classes in script can now create components and register them with entities from script or engine side. * Script-side Events: The event system is now integrated into the script engine. Script-side classes can derive from IHasSlots and can register, connect and disconnect from slot events. * Important Bug Fixes : - Construction of entity components with parent is now relatively safe. If you are not sure whether your component has a parent, check it after construction. If the component has no parent, destroy it as quickly as possible - AssetProcessors on windows were never loading assets unless the files were all lowercase, restrictions were irrlicht related but solved. - Minor bug fixes with script side things, Scolor fixes, asset groups on entities and much much more. Helpful Links : Sourceforge Page Downloads Documentation Tutorials

Reflections finally

OK so i fixed the wrong orientation in the reflections while i had a spare bit of time. They definitely look a lot better now, theres ONE tiny little thing left to do. Theres seaming from this technique which is normal, but for some reason theres a wrong seam elsewhere. I know where, just will take some more time to fix. For now, some better images :
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Reflections, and some HDR

Thanks to SteelStyle who write a nice HDR Image format loader i was able to throw in a quick HDR lit environment map, which i can test with and adapt easily for use in the game. Some other cool things is i keep going round in circles with the reflection. First its upside down, but the right way round. Then its the right way but horizontally wrong etc. I only tried a couple brute force values but ill fix it whenever i get around to thinking on it again. For now, some more in game eye candy.
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