Filed under: online games

FLCore : Mission Editor Preview

While i really love writing stories, i know that there are people who can do a better job than i could hope to. I thought about it a while ago and figured if i can give a story writer a tool that truly exposes the features they need to create an epic tale, it will make the world of difference right? Well, to make things easier on everyone (and offer something interesting to look at) i have made a quick sketch of what i can see a mission editor might look like. Yes, its in game too. NOTE : CLICK ON THE IMAGE TO SEE THE ACTUAL PREVIEW [caption id="attachment_110" align="aligncenter" width="640" caption="Mission Editor Mockup"]
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[/caption] Keep in mind This is an extremely rough mockup. Dont get too excited about bad layout and missing information and blah. Its just an idea to get the creative minds thinking. Comments and feedback are more than welcome, How can the mission editor be something really awesome? DISCUSS :>

FLCore Weekend Updates

What's new code side After spending a bit of time rethinking things for this multi UI experience i was testing and implementing a whole bunch of core code. I rewrote a good number of things that i wasn't happy with and i was implementing things in a more detached manner. Once i had that all done i dug into splitting out my hacked up test code into a proper abstracted interface, i got to testing my first interface with my current interface. The test was here, could i have the console (debug window) based javascript shell running at the exact same time as the visual shell, AND, have them using the same core module? Can i tell the core i need a login, and the visual interface responds as well? All things considered i managed to achieve this and more over a few hours thanks to boost, and Jon Parrot (the anti-brain-mess filter i run sometimes). [caption id="attachment_110" align="aligncenter" width="450" caption="Typing in console while the main UI runs asynchronous"]
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[/caption] Blog theme While you may have noticed by now, i have updated the theme of my blog to something legible. Thanks for all the feedback and views on the last one, and as i continue to make this one better comments are always welcome. Again, the awesome image in the background is from an awesome friend, Paul - Link .Fin

Shadowracer : SS03

Meh, trying too hard to redo the same image, with more detail. Got bored so im gonna do something completely different instead. [caption id="attachment_110" align="aligncenter" width="450" caption="ignore this one"]
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Shadowracer : SS01

As an increasing effort to post more often, i will update with more screenshots and progress on all fronts that i work on. For now, implementing the demo of shadowracer into Torque3D. The screenshots are intentionally ugly and washed out ;) [caption id="attachment_110" align="aligncenter" width="958" caption="no candy here"]
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shadowracer returns

As i mentioned, things were on hold. As i have now the things needed in my bag'o'tricks i will be reimplementing the game play over the next short while, and ill have a nicely polished video to display as well. [caption id="attachment_110" align="aligncenter" width="766" caption="no candy here"]
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[/caption] Cant wait.
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