Filed under: shadow racer

Shadowracer : SS03

Meh, trying too hard to redo the same image, with more detail. Got bored so im gonna do something completely different instead. [caption id="attachment_110" align="aligncenter" width="450" caption="ignore this one"]
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Shadowracer : SS01

As an increasing effort to post more often, i will update with more screenshots and progress on all fronts that i work on. For now, implementing the demo of shadowracer into Torque3D. The screenshots are intentionally ugly and washed out ;) [caption id="attachment_110" align="aligncenter" width="958" caption="no candy here"]
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shadowracer returns

As i mentioned, things were on hold. As i have now the things needed in my bag'o'tricks i will be reimplementing the game play over the next short while, and ill have a nicely polished video to display as well. [caption id="attachment_110" align="aligncenter" width="766" caption="no candy here"]
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[/caption] Cant wait.

shadowracer : A closer look

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So while we were finalising the demo, we have been working really hard on getting a cool style into the game, and coming up with the coolest possible look we can for this game, while keeping it in a sane time-frame, and a plausible scale, while still challenging other games graphically as well. This post will explain a little more of the art direction up until the "playable version" which will be ready soon (thanks to having an amazing artist helping me out). Ill carry on where the last post left off, the 3 cities merging and joining etc as a proof of concept.
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While this looks pretty cool to make as a city perhaps, its totally crazy to do it fast. So, instead i came up with a much simpler, one track layout instead.
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Thinking about it, the outer edges of the city need not be seen, all that often in the demo. so putting up stuff to pretend made no real sense. I then refined my idea and went around with something like this :
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I took the map into the game "context" and had a look at it so far and realised theres quite a lot you can do with quite a little in the kind of game i am making. the workflow was really fast and simple too so this seemed like a nice direction to move in. Below you can see that the above box city, can still look quite cool in game.
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So, now i had something to work towards and somewhere to look at for ideas, and i now also had someone with a really cool eye for art, step up to help me along with art direction. We made a couple of style tests along the way to see what can come of it, and did some painting around the current renders we could generate in a matter of seconds in the box city. The first and second one i did and the others below that are from renier, the actual artist ;p The second one of mine is clearly inspired by his style test, in terms of style. When trying to find a good starting point for the style in a game theres plenty to keep in mind.
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Renier's :
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This progressed further, to an even cooler idea renier had. I wont say much as to where we are headed but the pictures are pretty cool to look at either way :D
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So while testing, the world has changed quite drastically, going from the top image to the below image relatively quickly. The difference is startling :P
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While the dark style looks really awesome, i must say i do prefer the white actually. There might be a combination of many, but again, images speak loud enough.
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This weekend at rage, and the week before iv had invaluable gameplay feedback from many many people. Certain things are going to be coming around and , i am really really excited about this project, seeing it grow has been awesome seeing as i only do it in my spare time and work full time making games at work. I will keep the blog updated, so bookmark this page for any news on the game and its releases.

Shadow Racer, STK, Rage expo etc

Some time ago i started my game project for shadow racer. I looked to release a nice playable demo by rage expo 2009. Well crazy enough, thats a month away. This doesnt change my time line much as i was planning this all along, its mainly down to assets for the demo. This is always the hardest part. Another note, SuperTuxKart is using irrlicht and they are doing an amazing Job. Get the game and the info for free from : http://supertuxkart.blogspot.com/ Theres a little of this and that going on around too. Ill post more info soon but for now :
And lastly , Oh, sleeper 's new album kicks a huge amount of ass. Worth buying twice imo. http://www.solidstaterecords.com/promo/168/
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