Sirrf 0.2.1 Released
0.2.1 is here, 9 days later the simple irrlicht framework team re-emerges with a feature and bug release.
Some bugs have been fixed and some new features introduced, the changes include :
* Script-side GameStates:
It is now truely possible to derive from the GameState class (through CGameState) in scripts. A bug in previous versions prevented this, but this bug has now been fixed.
* Script-side Components:
EntityComponent can be derived from script-side (through CEntityComponent), classes in script can now create components and register them with entities from script or engine side.
* Script-side Events:
The event system is now integrated into the script engine. Script-side classes can derive from IHasSlots and can register, connect and disconnect from slot events.
* Important Bug Fixes :
- Construction of entity components with parent is now relatively safe. If you are not sure whether your component has a parent, check it after construction. If the component has no parent, destroy it as quickly as possible
- AssetProcessors on windows were never loading assets unless the files were all lowercase, restrictions were irrlicht related but solved.
- Minor bug fixes with script side things, Scolor fixes, asset groups on entities and much much more.
Helpful Links :
Sourceforge Page
Downloads
Documentation
Tutorials