Filed under: Torque3d

Shadowracer : SS03

Meh, trying too hard to redo the same image, with more detail. Got bored so im gonna do something completely different instead. [caption id="attachment_110" align="aligncenter" width="450" caption="ignore this one"]
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Shadowracer : SS01

As an increasing effort to post more often, i will update with more screenshots and progress on all fronts that i work on. For now, implementing the demo of shadowracer into Torque3D. The screenshots are intentionally ugly and washed out ;) [caption id="attachment_110" align="aligncenter" width="958" caption="no candy here"]
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shadowracer returns

As i mentioned, things were on hold. As i have now the things needed in my bag'o'tricks i will be reimplementing the game play over the next short while, and ill have a nicely polished video to display as well. [caption id="attachment_110" align="aligncenter" width="766" caption="no candy here"]
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[/caption] Cant wait.

UDK: "Free" is a magic word. Read closely.

One thing i love is when reality is smacked on top of a buzzword, and a current OMG moment. I really appreciate such a nice breakdown, especially for indies/beginners. Thanks Brett! http://www.torquepowered.com/community/blogs/view/18741 Go ahead, indulge yourself. Im making this post about the UDK license and the REALITY behind their move to make the engine free. Torque3D kicks ass, btw. Check out the demo on the www.torquepowered.com website - and read the development blogs.
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