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What's new : A look at the Laboratory2D home page and more

Don't let me tease too long. Below is the almost complete home page and identity of the Laboratory2D game tech.

 

What is left?

There are quite a few minor things to tweak here and there, some weird things in the design, some tech issues.

More specifically the beta / testers / builders / accounts and their functionality. The build system will be tied into this front end, along with the rest of the back end stuff, documentation and samples. Once i have all these finished i will be launching the site, not making a big splash for now - as the site is for the next bunch of good news. 

Guest blogs

Firstly, i posted a link to a mailing list for a particular piece of my tech puzzle, and got a really good response. Good enough for a guest blog on their main page, which is a huge deal for me. In preparing for that, i want the home page to be up with all the information, links and details you would expect, including downloads and status tracking etc. 

That means that i need to get it up as soon as i can, i would really like the engine to make the impression i have designed it for and I am hoping that the posts will be a good step in getting people to know the reasons for this stuff in the first place.

How the accounts work at the moment

As everyone who knows the details knows - the site uses tracking and remembering for a number of things. I have now implemented using Google Accounts and Twitter sign in to ease that process. Most times, you are one click away from being a registered user and enjoy the benefits without yet another login to remember. The one benefit of this is that it makes it a lot easier to manage for everyone - especially us.

 

New features

Wow, i think this list would be way too much to post in one go. I will more likely post each sample as i finish it here, along with the features it introduced. 

Everything from 100% automated tilemaps (including collision, box2D support, trigger events or callbacks) - all in a single line of code - right up to full physics support for box2D 2.1a and more.

Support for Bison Kick http://jacobschatz.com/?p=500 importing, much cleaner api's, documentation and samples.

Currently on a nice 16 examples the list is only growing. Look out for a full feature post when the site goes live :)

 

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